![]() ST/Amiga Format in 1989 felt that the game took several steps forward to enhance the genre, but not without suffering in presentation. In 1993 she stated that Demon's Winter had "many improvements over the previous game and an interesting plot, although combat is not as balanced as it could be", and approved of the "refreshing" ending. On the other hand, the addition of new classes and changes to the skill system were received favorably. Combat was described as "uneven", with opponents either being trivial or quite difficult to defeat, while mapping was noted as being quite difficult in some areas. Ultimately, they must uncover the source of the beasts, as well as the unnatural cold that plagues the land, and ultimately put an end to both.Ĭomputer Gaming World 's Scorpia in 1988 described Demon's Winter as a general improvement over Shard of Spring, although not without its own flaws. A party of five adventurers must band together in order to combat this threat, starting only with meager skills and supplies after a kobold attack on the now-ruined village of Ildryn. Two centuries later, however, great numbers of aggressive monsters have suddenly appeared, devastating the region and its inhabitants. The evil sorceress Siriadne has been slain, the Shard of Spring has been recovered, and peace and prosperity returned to the fantasy island of Ymros. ![]()
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